Groups are important when it comes to Hide/unhide a group of object in a matter of seconds. Or if you want to re-locate/re-select a bunch of actors you assigned the other day without having to go on and re-select each one of them ETC ETC ETC. Such a pain right?
Open the generic browser, by default, you have Generic, Actor classes, then Groups.
As you probably noticed, almost every actors (Lights, Mesh, Player Starts and all that) have the same properties. "Object" is one of them, each actor has a tag, and a Group name. "None" is the default group that is always created, if you don't want your object(s) to be in a group anymore, simply type none or delete the whole space.
You can also have more groups for a single actor. To do that, just separate them with a comas. EX: Blockers, group2 Create a group by adding a name in the red field shown in the picture above and press "ENTER"
You should now be able to turn them visible on/off. And select the actors of the group you just named. |
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